Hey there ! I'm Vincent Son

C++ Software Engineer

Open to roles

its me holding my degree

I am 25, and passionate about video games, programming and science. I'm curious and I try a lot of different things. My preferred languages are C++ and JavaScript. I'm highly interested in Gameplay and Engine programming, but I am open to every opportunity in C++. I am currently trying to learn how to develop a 3D game engine in C++.

Work

EasyPicky

permanent contract

(april 22' - august 24')

Developing new features on the application written in modern C++ and Qt, targeted for iOS. Development of a PDF generation system. In-app update system rework. Development of a native camera system in iOS. Deploying Sentry to the application. Worked on an image recognition algorithm.

Barbablanka

internship

(october 21' - april 22')

Developing new features in NextJS and React-Native. Making of a "Kiosk" application, in collaboration with Archos. Setting up of a AWS S3 for the company. Java modules for the kiosk app.

Sunchain

internship

(april 21' - august 22')

Back-End development with Laravel - Testing with PHPUnit.

Studio Gazoline

internship

(october 19' - december 19')

Website development with Drupal 8- Website development with WordPress - Models integration with HTML/CSS - Teamwork with the SEO team and the graphics team.

Side projects

Guneodros

C++17 / XMake / SDL / Vulkan

Toy engine that I develop on my free time in C++17. At this moment, it has an ECS, and its able to render things in 2D. I plan on implementing a 3D renderer using Vulkan, and my own little physics engine.

Match 3

C++17 / XMake / SFML

Match 3 game developed in C++ with SFML. I wanted to learn how the matches were detected by implementing my own algorithm. The game is functional, but I still try to polish it when I can.